![]() ![]() They can be anyone, but certain techniques only allow players with specific features to be partners. ![]() These techniques must be used with 1 or more partners. How technique evolutions work in the game. If a technique with the same element as the player's is used, its power will greatly increase. Like players, each technique is assigned one of the four elements. The character who scores the goal is the character who chains the shot and is therefore not the original character's shot.Į.g.: If Someoka uses Dragon Crash and Gouenji chains it with Fire Tornado, and it scores, then the player who makes the goal is Gouenji and not Someoka. ![]() In Inazuma Eleven SD all shoot techniques can be used as a shoot chain, but each shoot can be chained only once. Shoot chains were excluded from Inazuma Eleven Strikers and Inazuma Eleven Strikers 2012 Xtreme, but were included in Inazuma Eleven GO Strikers 2013. Techniques in this group are shoot techniques only, and are marked with a blue "C" at the end of their names. Shoot chain (シュートチェイン, Shūto chein) debuted in Inazuma Eleven 3: Sekai e no Chousen!! and is a type of technique used to power up a shoot currently used.Techniques in this group are shoot techniques only, and are marked with a green "L" at the end of their names. ![]() However, its disadvantage is that the shot decreases its power depending how far it is. Long shoot (ロングシュート, Rongu shūto) is a type of technique that can be used from anywhere on the pitch.This type of shoot block is called Counter shoot (カウンターシュート, Kauntā Shūto). In the Inazuma Eleven Strikers series and Inazuma Eleven GO Galaxy, if a player uses a shoot technique to blocks a shot and success, the ball will shoot towards the opponents goal as if it were a long shoot, the power of the blocked shoot partially added to the shoot that blocked it. In Inazuma Eleven SD, all block techniques can be used to block shoots, but each shoot can be blocked only once. Techniques in this group are shoot and block technique, and are marked with a red "B" at the end of their names. Shoot block (シュートブロック, Shūto burokku) is a type of technique used to block incoming shoots, decreasing their power or repelling them altogether.It debuted in Inazuma Eleven 2: Kyoui no Shinryakusha.įirst debuting in Inazuma Eleven 2, shoot and block hissatsu techniques may have secondary types beside their primary one. Skill (スキル, sukiru) is a type of technique that requires no TP and has certain effects on players, techniques, or the team. In Inazuma Eleven 3, Inazuma Eleven Strikers series and games release after Inazuma Eleven GO Galaxy, these are called Keepers (キーパー, Kīpā), with Catch and Punching (パンチング, Panchingu) being sub-types. In English games, these are labeled saves. In English games, these are labeled shots.ĭribbles (ドリブル, doriburu), or Offenses (オフェンス), utilize passes, dodges, feints, and charges to evade the opposition.īlocks (ブロック, burokku), or Defenses (ディフェンス), use tackles and sliding tackles to capture the ball from an opposing player.Ĭatches (キャッチ, Kyacchi) utilize catching, dives (even punches) to prevent a "shoot" from reaching the goal. Volleys, bicycle kicks and headers are common methods of execution. Shoots (シュート, shūto), are special techniques used to score goals. Hissatsu techniques are divided into 5 basic types: shoot, dribble, block, catch and skill. Hissatsu are one of the most important parts of the Inazuma Eleven universe, and are used in almost every episode. See also: List of hissatsu techniques Anime The technique can be transfered by copying a teached one on another character in the DS games using Waza Denju. Some hissatsu appear to be strong in the game, regardless of having a small amount of TP. A technique's base power usually scales with the amount of TP needed. Each technique requires a certain amount of TP to be used. ![]()
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